Update 12/13/18: Both surveys for this classroom reward are no longer active. If you’ve already submitted the completion survey, you will still receive your $100 DonorsChoose.org gift card. Thank you to our community for participating in this opportunity!
Update 12/5/18: The completion survey for this classroom rewards is active again. You can continue with your Hour of Code activity and proceed to the completion survey to receive your $100 DonorsChoose.org gift card. The classroom rewards for additional ways to try coding (italicized at the bottom of this article) is no longer active.
Update 12/3/18: The completion survey for this classroom rewards is currently not active. If you’ve already submitted the completion survey, you will still receive your $100 DonorsChoose.org gift card. We will update this article with more information. In the meantime, thank you for your patience!
Update 11/26/18: The survey for classroom rewards for additional ways to try coding is no longer active. You can still receive a $100 gift code for completing Google's CS First activity, Hour of Code. See more details below!
Thanks to our friends at Google, 2nd–9th grade public school teachers who engage their students in the new CS First Hour of Code coding activity, An Unusual Discovery, can earn a $100 DonorsChoose.org gift code. Fill out a survey once you've finished the activity with your students (details below), and our team will email you your gift code within two weeks.
CS First has launched a new activity to celebrate the Hour of Code, a nationwide initiative from Code.org to introduce millions of students to computer science and computer programming, happening on December 3-9. (You can complete your Hour of Code activity anytime, though.)
The new activity, An Unusual Discovery, uses video-based lessons for students with digital lesson plans for teachers - no computer science background required!
Here’s how it works: Classroom rewards for Google’s CS First activity, Hour of Code
- Review the activity overview and teaching materials for An Unusual Discovery here.
- When you’re ready to teach the Hour of Code activity, send your students to g.co/csfirst/discovery to complete the activity. For the Spanish version, head to g.co/csfirst/descubrimiento. (Please note that the Spanish site won’t be live until November 15.)
- The activity takes 20-60 minutes to complete. It starts with an introduction video, and then your students will watch additional videos to learn basic coding principles. They’ll use these skills to tell their own stories about two characters discovering an interesting object.
- Help at least twenty students complete the activity to qualify for the classroom rewards.
- While your students are working, snap a photo that shows your whole class engaged in the activity, but that does not include identifiable student faces. We recommend taking a picture from the back of the class.
- When all your students are done, fill out this teacher feedback survey to let us know. As part of the form, you’ll be asked to upload your photo of the class doing the activity, so be sure to have that image handy.
- Once you’ve filled out the survey, the DonorsChoose.org team will email you a $100 gift code within 2 weeks, while funds last. For the best chance of receiving a gift code, complete the activity by December 31st, 2018.
[NO LONGER ACTIVE: Here’s how it works: Classroom rewards for additional ways to try coding
You can also receive an additional $100 Donorschoose.org gift code by researching extra ways for your students to try coding alongside your Hour of Code activity.
- Before running Hour of Code, use the instructions provided by Google to research ways that your students can continue coding in your community after Hour of Code.
- Customize the template handout to create a resource for your students and their parents about ways to keep coding outside of the classroom. Make enough copies to distribute to your class, and save your handout as a PDF to upload in our classroom rewards survey later.
- While running Hour of Code, count the number of students present and record that number - the classroom rewards survey will ask for that as well.
- While wrapping up Hour of Code, explain that students can use Scratch, the coding program, on a computer or tablet (but not a phone), as long as they have access to the internet. Then, explain that you are sharing a handout that provides all kinds of ways students can keep coding after today.
- Distribute the handout and brainstorm with your students additional ways they can continue coding. We’ll ask you in the classroom rewards survey to share some of their ideas with us. Encourage your students to take the handout home and share it with their parents.
- Complete the classroom rewards survey linked here. You’ll need a PDF of your handout to upload, the number of students in your class who did the Hour of Code activity, the number of these students who you estimate could use Scratch at home, and your students’ other ideas for ways to keep coding.]