Teachers already know that their students are technologically adept; they’re easily able to use technology in a multitude of creative ways with little instruction. AT&T is helping bring more tech to your students’ hands with their Digital Storytelling Innovation Challenge, where they’re excited to see you and your students’ most creative ideas for connecting audiences to great stories through technology and digital communication. Whether it’s a podcast about your school or an animation of your students’ favorite fairy tales or something else, this Innovation Challenge is your class’ opportunity to get creative with storytelling in the digital age!
All projects that qualify for this Innovation Challenge will receive matched donations from AT&T. Your qualifying project will also be considered a $5,000 DonorsChoose.org gift card prize, which will be awarded later this spring to the ten teachers who create the ten most innovative projects.
Here’s how to qualify:
- Enter the campaign code ATTSTORYTELLER when you start your project.
- Create a standard or student-led project that helps your students learn to become better digital storytellers. Refer to the rubric below for the best chance at winning the Innovation Challenge.
- Keep your total project goal under $3000, taxes, shipping, fees, and the suggested donation to support DonorsChoose.org. Keep in mind that projects with a lower total project goal will have a better chance at being fully funded!
- In your essay, describe how the resources or experiences you’re requesting will give your students the opportunity to become digital storytellers. If you’re requesting professional development, talk about how you’ll implement what you learn in your classroom.
If your project meets the criteria above, you should see the match offer applied to your project as soon as it’s approved and live on the site (however, it won’t appear during Friends and Family Pre-funding). New donations will be matched one-to-one as long as funding remains.
|CRITERIA||SCORE OF 1||SCORE OF 2||SCORE OF 3||SCORE OF 4|
|Be innovative or unconventional.||Idea is widely used in US schools||Idea is not commonly used in US schools||Idea is creative and not commonly used in US schools||Idea is creative, unconventional, and exciting|
|Propose an idea that ignites a student generation of storytellers - addressing academic achievement or a community/social justice issue||Idea affects the classroom environment but is not directly tied to an identified student need, students’ voices or community/social justice||Idea is meeting a teacher-identified student need but isn’t directly connected to amplifying students’ voices, reaching learning goals or community/social justice||Idea is inspired by teacher-identified student needs, amplifies students’ voices, and will help them reach learning goals or community social justice initiatives in an active environment||Idea is developed in collaboration with students to address their needs and will help students to stay motivated, believe in themselves, and reach learning or community/social justice goals in an active learning environment|
|Connect the art of storytelling with use of multimedia||Idea is connected to one of these areas generally||Idea is connected to storytelling and use of multimedia||Idea connects multimedia to a specific plan for storytelling||Idea compellingly connects multimedia to a specific plan for storytelling|
|Be easily replicated in classrooms across the country||Idea could be replicated only in very specific school settings (e.g. “middle schools with a river nearby”)||Idea could be replicated by other teachers in one specific content area and grade level (e.g. 9th grade Algebra)||Idea could be replicated by other teachers in same grade range or broad content area (e.g. 6-8th grade, math)||While also innovative, idea could be replicated by any teacher nationwide and be easily adapted for multiple grade levels|
Need inspiration? Here are some of our favorite digital storytelling projects: